Recordings

Overall ?Poor (−1.9)Poor (−1.9) — −3 strongly disagree … +3 strongly agree11 ratings across 1 session
Enjoyment ?🙁 Not fun
Playtime29 minone recording · in-game time only; survey and notes not counted
Functional ?Visuals: −2.0 — The game looked and sounded great.Challenge: −2.0 — The level of difficulty felt just right.Controls: −1.0 — It was easy to figure out which buttons and keys did what.Goals: −3.0 — I always knew what my goals were in the game.Feedback: −2.0 — I got clear feedback on how I was doing.VisualsChallengeControlsGoalsFeedback
Psychosocial ?Autonomy: −1.0 — I had the freedom to choose how I played.Curiosity: −2.0 — I was curious to see more of the game.Immersion: −2.0 — I felt fully immersed in the game.Mastery: −2.0 — I felt like I was playing well.Meaning: −2.0 — Playing felt like time well spent.AutonomyCuriosityImmersionMasteryMeaning

Player experience — 11 constructs

← DISAGREEAGREE →-3Strongly disagree-2Disagree-1Slightly disagree0Neutral+1Slightly agree+2Agree+3Strongly agreeSession 1MEAN
FUNCTIONAL?
AUDIOVISUAL APPEALThe game looked and sounded great.Audiovisual appeal: mean −2.0session 1 — Audiovisual appeal: Disagree (-2)−2.0
CHALLENGEThe level of difficulty felt just right.Challenge: mean −2.0session 1 — Challenge: Disagree (-2)−2.0EASE OF CONTROLIt was easy to figure out which buttonsand keys did what.Ease of control: mean −1.0session 1 — Ease of control: Slightly disagree (-1)−1.0CLARITY OF GOALSI always knew what my goals were in thegame.Clarity of goals: mean −3.0session 1 — Clarity of goals: Strongly disagree (-3)−3.0PROGRESS FEEDBACKI got clear feedback on how I was doing.Progress feedback: mean −2.0session 1 — Progress feedback: Disagree (-2)−2.0
PSYCHOSOCIAL?
AUTONOMYI had the freedom to choose how Iplayed.Autonomy: mean −1.0session 1 — Autonomy: Slightly disagree (-1)−1.0
CURIOSITYI was curious to see more of the game.Curiosity: mean −2.0session 1 — Curiosity: Disagree (-2)−2.0IMMERSIONI felt fully immersed in the game.Immersion: mean −2.0session 1 — Immersion: Disagree (-2)−2.0MASTERYI felt like I was playing well.Mastery: mean −2.0session 1 — Mastery: Disagree (-2)−2.0MEANINGPlaying felt like time well spent.Meaning: mean −2.0session 1 — Meaning: Disagree (-2)−2.0
ENJOYMENT?
ENJOYMENTThe game was fun.Enjoyment: mean −2.0session 1 — Enjoyment: Disagree (-2)−2.0

Sessions

#AnsweredPlaytimeRatings ?
1Oct 16, 1:50 AM UTC29 minPoor (−1.9) — −3 strongly disagree … +3 strongly agreePoor

Reviewer note

#Answer
1I had a frustrating time with navigation and orientation throughout the playtest. The environment is far too dark, the torch barely illuminates anything, and the tight camera view makes it very easy to get lost and feel motion-sick or dizzy. On top of that, there is almost no direction or guidance given to explain what I should be doing. The menus also have usability issues with hidden back buttons and unclear interactables.