Autonomous game testing

automate playtesting ๐Ÿ™‹, find issues ๐Ÿ›, and ship faster ๐ŸŽฎ

01

Test design

Generate Playtest Cases with AI

AI generates the playtest cases, covering both functional QA and how the game feels to play.

QA-PLAN.md
  • Old saves load after the format changeFunctional QA
  • Player can clear the tutorialFunctional QA
  • Boss fight doesn't soft-lock on the phase-2 transitionFunctional QA
  • Pause menu survives a key remapFunctional QA
  • Does the new weapon feel powerful enough to be worth switching to?Feel
  • Is the pacing dragging by the third act?Feel
  • Does the reworked jump still feel responsive?Feel
02

Real people

Recruit playtesters on demand

We recruit vetted players to test your game and send back real human player insight โ€” session notes, ratings, and quotes you can act on.

A player mid-session on a gaming laptop, hands on the keyboard and mouse.
03

Findings

Detect Bug with AI

AI analyzes playtest footage and automatically detects and flags bugs, catching what human playtesters might have missed.

04

Automation

Automatically run tests

Every playtest session automatically turns into tests, and QAping automatically runs the full end-to-end suite โ€” so it catches regressions and runs smoke tests on every change, without any extra setup.

A locked door blocking player progression
failLocked door blocks progression
test_door_unlocks_on_keycard_pickup

Ship every change
with confidence

You changed five files. Any one of them could cause a regression โ€” or worse, make the game unplayable. Normally that means replaying it yourself or rounding up playtesters. We make that simple and automatic, testing the edge cases you wouldn't think to check.

  • Do old saves still load after the migration?
  • Can a new player still clear the tutorial?
  • Is the first boss still fun after the rebalance, or just hard?
  • Does the settings screen survive a resolution change?

Tested by qaping

Case studies

What developers say after running qaping on their game.

Despiry key art: a hooded figure with a glowing purple scythe looking out over a misty marsh, the game's title above.

I was surprised by how well it integrated and how easy it was to use. With a single prompt, the whole playtest process was executed end-to-end and the final result was a voice-over recorded video along with a summary, my favorite type of feedback!

Drakandes

Developer of Despiry ยท Top-down sci-fi action roguelite

Play Despiry
The Black Breath cover art: a crowned skeletal giant looms over a caravan of covered wagons crossing a misty valley.

Really easy to use and surprisingly useful. I especially like the dashboard: having the key stats and player behavior available instantly makes it much easier to understand whatโ€™s happening during a playtest and spot issues quickly.

Pricing

See pricing for solo developers, indie studios, and enterprise teams.

Free

Best for trying out qaping

$0/ month

  • Free to start: enough for one 40-minute playtest with one player
  • AI-written test plan from your changes
  • Real human playtesters
  • Video recording & survey
  • AI video analysis

Indie

Best for solo devs and small teams

$50/ month

Everything in Free and:

  • Up to 4 hours of playtesting a month
  • About 24 QA checks a month
  • Up to 3 players per round
  • Sessions up to 2 hours long
  • Verified fixes across rounds

Enterprise

Best for studios with a QA pipeline

Custom

Everything in Indie and:

  • Custom playtest volume
  • Invoiced billing
  • Dedicated support
  • Onboarding for your whole team

Run QAping on your game

Automate QA and ship faster.