Recordings

Overall ?Mixed (+0.4)Mixed (+0.4) — −3 strongly disagree … +3 strongly agree44 ratings across 4 sessions
Enjoyment ?😐 Mixed
Playtime1 h 20 mintotal across 4 recordings · in-game time only; survey and notes not counted
Functional ?Visuals: +2.0 — The game looked and sounded great.Challenge: 0.0 — The level of difficulty felt just right.Controls: 0.0 — It was easy to figure out which buttons and keys did what.Goals: 0.0 — I always knew what my goals were in the game.Feedback: −0.2 — I got clear feedback on how I was doing.VisualsChallengeControlsGoalsFeedback
Psychosocial ?Autonomy: +0.8 — I had the freedom to choose how I played.Curiosity: +1.5 — I was curious to see more of the game.Immersion: +0.8 — I felt fully immersed in the game.Mastery: −0.2 — I felt like I was playing well.Meaning: −0.2 — Playing felt like time well spent.AutonomyCuriosityImmersionMasteryMeaning

Player experience — 11 constructs

← DISAGREEAGREE →-3Strongly disagree-2Disagree-1Slightly disagree0Neutral+1Slightly agree+2Agree+3Strongly agreeSession 1Session 2Session 3Session 4MEAN
FUNCTIONAL?
AUDIOVISUAL APPEALThe game looked and sounded great.Audiovisual appeal: Slightly agree … Strongly agreeAudiovisual appeal: mean +2.0session 1 — Audiovisual appeal: Strongly agree (+3)session 2 — Audiovisual appeal: Slightly agree (+1)session 3 — Audiovisual appeal: Agree (+2)session 4 — Audiovisual appeal: Agree (+2)+2.0
CHALLENGEThe level of difficulty felt just right.Challenge: Disagree … AgreeChallenge: mean 0.0session 1 — Challenge: Agree (+2)session 2 — Challenge: Disagree (-2)session 3 — Challenge: Slightly disagree (-1)session 4 — Challenge: Slightly agree (+1)0.0EASE OF CONTROLIt was easy to figure out which buttonsand keys did what.Ease of control: Disagree … AgreeEase of control: mean 0.0session 1 — Ease of control: Agree (+2)session 2 — Ease of control: Disagree (-2)session 3 — Ease of control: Disagree (-2)session 4 — Ease of control: Agree (+2)0.0CLARITY OF GOALSI always knew what my goals were in thegame.Clarity of goals: Strongly disagree … AgreeClarity of goals: mean 0.0session 1 — Clarity of goals: Agree (+2)session 2 — Clarity of goals: Strongly disagree (-3)session 3 — Clarity of goals: Slightly disagree (-1)session 4 — Clarity of goals: Agree (+2)0.0PROGRESS FEEDBACKI got clear feedback on how I was doing.Progress feedback: Disagree … AgreeProgress feedback: mean −0.2session 1 — Progress feedback: Agree (+2)session 2 — Progress feedback: Disagree (-2)session 3 — Progress feedback: Slightly disagree (-1)session 4 — Progress feedback: Neutral (0)−0.2
PSYCHOSOCIAL?
AUTONOMYI had the freedom to choose how Iplayed.Autonomy: Disagree … Strongly agreeAutonomy: mean +0.8session 1 — Autonomy: Strongly agree (+3)session 2 — Autonomy: Disagree (-2)session 3 — Autonomy: Slightly disagree (-1)session 4 — Autonomy: Strongly agree (+3)+0.8
CURIOSITYI was curious to see more of the game.Curiosity: Slightly agree … Strongly agreeCuriosity: mean +1.5session 1 — Curiosity: Strongly agree (+3)session 2 — Curiosity: Slightly agree (+1)session 3 — Curiosity: Slightly agree (+1)session 4 — Curiosity: Slightly agree (+1)+1.5IMMERSIONI felt fully immersed in the game.Immersion: Slightly disagree … AgreeImmersion: mean +0.8session 1 — Immersion: Agree (+2)session 2 — Immersion: Slightly disagree (-1)session 3 — Immersion: Slightly agree (+1)session 4 — Immersion: Slightly agree (+1)+0.8MASTERYI felt like I was playing well.Mastery: Disagree … AgreeMastery: mean −0.2session 1 — Mastery: Agree (+2)session 2 — Mastery: Disagree (-2)session 3 — Mastery: Slightly disagree (-1)session 4 — Mastery: Neutral (0)−0.2MEANINGPlaying felt like time well spent.Meaning: Disagree … Slightly agreeMeaning: mean −0.2session 1 — Meaning: Slightly agree (+1)session 2 — Meaning: Disagree (-2)session 3 — Meaning: Slightly disagree (-1)session 4 — Meaning: Slightly agree (+1)−0.2
ENJOYMENT?
ENJOYMENTThe game was fun.Enjoyment: Disagree … AgreeEnjoyment: mean +0.3session 1 — Enjoyment: Agree (+2)session 2 — Enjoyment: Disagree (-2)session 3 — Enjoyment: Slightly disagree (-1)session 4 — Enjoyment: Agree (+2)+0.3

Sessions

#AnsweredPlaytimeRatings ?
1Sep 22, 3:10 AM UTC38 minGreat (+2.2) — −3 strongly disagree … +3 strongly agreeGreat
2Sep 22, 6:21 AM UTC4 minRough (−1.5) — −3 strongly disagree … +3 strongly agreeRough
3Sep 22, 6:39 AM UTC12 minMixed (−0.5) — −3 strongly disagree … +3 strongly agreeMixed
4Sep 22, 8:15 AM UTC26 minGood (+1.4) — −3 strongly disagree … +3 strongly agreeGood

Reviewer note

#Answer
1Overall, I like the premise and adventure feel of the game—there are fun things to discover, quests to follow, and items to cook and craft. However, I ran into several frustrating technical and design issues. The controller regularly stopped registering inputs on tutorial popups until I moved the mouse, which happened multiple times. Death sent me back far enough that redoing sections felt punishing, and some mechanics like mana, poison, and recipe numbers were unclear. I also noticed visual quirks like overlapping menus and jiggling rocks.
2The directional rain audio sounded nice, but I quickly got confused and stuck in the cave. I accidentally threw my knife across an obstacle and couldn't pick it back up or climb out, leaving me completely unsure of what to do until I had to restart.
3The sound quality is good and the visuals are interesting, but I had a lot of trouble with the controls. The game displayed keyboard prompts like Shift and Alt even though I was using a controller, leaving me guessing which buttons to press to dash. I also had trouble knowing what moss caps looked like, and when I tried to eat one from my inventory, I accidentally threw it away instead.
4Exploration was neat and the voice acting was good, but combat felt spammy and unforgiving without a lock-on feature or clear dodging. Having to manually open the menu to save constantly broke my flow, and repeatedly dying and losing progress made the experience tedious.