Recordings

Overall ?Poor (−2.5)Poor (−2.5) — −3 strongly disagree … +3 strongly agree11 ratings across 1 session
Enjoyment ?😫 Not fun at all
Playtime30 minone recording · in-game time only; survey and notes not counted
Functional ?Visuals: −2.0 — The game looked and sounded great.Challenge: −3.0 — The level of difficulty felt just right.Controls: −2.0 — It was easy to figure out which buttons and keys did what.Goals: −3.0 — I always knew what my goals were in the game.Feedback: −2.0 — I got clear feedback on how I was doing.VisualsChallengeControlsGoalsFeedback
Psychosocial ?Autonomy: −2.0 — I had the freedom to choose how I played.Curiosity: −3.0 — I was curious to see more of the game.Immersion: −2.0 — I felt fully immersed in the game.Mastery: −3.0 — I felt like I was playing well.Meaning: −2.0 — Playing felt like time well spent.AutonomyCuriosityImmersionMasteryMeaning

Player experience — 11 constructs

← DISAGREEAGREE →-3Strongly disagree-2Disagree-1Slightly disagree0Neutral+1Slightly agree+2Agree+3Strongly agreeSession 1MEAN
FUNCTIONAL?
AUDIOVISUAL APPEALThe game looked and sounded great.Audiovisual appeal: mean −2.0session 1 — Audiovisual appeal: Disagree (-2)−2.0
CHALLENGEThe level of difficulty felt just right.Challenge: mean −3.0session 1 — Challenge: Strongly disagree (-3)−3.0EASE OF CONTROLIt was easy to figure out which buttonsand keys did what.Ease of control: mean −2.0session 1 — Ease of control: Disagree (-2)−2.0CLARITY OF GOALSI always knew what my goals were in thegame.Clarity of goals: mean −3.0session 1 — Clarity of goals: Strongly disagree (-3)−3.0PROGRESS FEEDBACKI got clear feedback on how I was doing.Progress feedback: mean −2.0session 1 — Progress feedback: Disagree (-2)−2.0
PSYCHOSOCIAL?
AUTONOMYI had the freedom to choose how Iplayed.Autonomy: mean −2.0session 1 — Autonomy: Disagree (-2)−2.0
CURIOSITYI was curious to see more of the game.Curiosity: mean −3.0session 1 — Curiosity: Strongly disagree (-3)−3.0IMMERSIONI felt fully immersed in the game.Immersion: mean −2.0session 1 — Immersion: Disagree (-2)−2.0MASTERYI felt like I was playing well.Mastery: mean −3.0session 1 — Mastery: Strongly disagree (-3)−3.0MEANINGPlaying felt like time well spent.Meaning: mean −2.0session 1 — Meaning: Disagree (-2)−2.0
ENJOYMENT?
ENJOYMENTThe game was fun.Enjoyment: mean −3.0session 1 — Enjoyment: Strongly disagree (-3)−3.0

Sessions

#AnsweredPlaytimeRatings ?
1Oct 1, 5:41 AM UTC30 minPoor (−2.5) — −3 strongly disagree … +3 strongly agreePoor

Reviewer note

#Answer
1I spent most of the session completely confused about what I was supposed to be doing or why I was doing it. Right from the start, there was way too much text thrown at me, making it hard to focus on what mattered. In combat, there didn't seem to be any real tactics required—I could just move and hit without thinking, which made it feel unexciting. The puzzle minigame wasn't fun either and felt like solving a captcha. Since I never really got a handle on the objectives or mechanics, I decided to call it early.